Perfect pixel collision detection cocos2d for windows

Comments 2 share one part i wasnt quite satisfied with in the original pixel perfect collision sample. Before you check if two sprites are colliding you check if they are near enough to have any chance of collision. The other reason is that using circles results in faster collision detection. More tutorials can be found at this post is a portion of my ongoing series about 2d game development using the allegro 5 library. Intelligent 2d collision and pixel perfect precision. That is if i do only a bounding box collision but i am not able to get it working correctly for the case when i need pixel perfect collision. I think the opengl masking code is not working as i intended.

Hello everyone, i am trying to port the pixel perfect collision detection in cocos2d x the original version was made for cocos2d and can be found here. Pixel perfect collision detection in pygame with masks. Pixel perfect collision detection in directx graphics. If you want to do real pixel perfect collision detection, you will have much more code, and then you will eventually realize that you have to create sub functions. Check out our cocos2dx book to learn how to make games s. They provide things like collision detection, layers, groups and lots of other goodies. Hello, ive tried to follow tutorial collisiondetectionusingcocos2dx, but it based on cocos2dx. This scenario includes the sprite animation and based on the collision detected, the. For more information on pixel formats with texturepacker, check out this tutorial. Check out our cocos2dx book to learn how to make games. The whole series is worth a read if you are new to the topic.

To do perpixel collision detection all we have to do is have each object. On the app hub, there is a very old sample that walks you through 2d collision detection from simple bounding boxes to pixeltested on rotated and scaled sprites. The bounding box check is both the easiest and the most efficient way we have to reduce overhead on pixelperfect collision games. Probably the most basic collision test is the bounding box check. Fig 2 describes the sample output for the game scenario in windows platform. This is a tech demo of the platformer we are building. I just felt that writing the article this way would be very easy to read and understand.

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